FixedSpring s; float gravity = 0.5; void setup() { size(100, 100); smooth(); fill(0); // Inputs: x, y, mass, gravity, length s = new FixedSpring(0.0, 50.0, 1.0, gravity, 40.0); } void draw() { background(204); s.update(mouseX, mouseY); s.display(mouseX, mouseY); }