class Spring2D { float vx, vy; // The x- and y-axis velocities float x, y; // The x- and y-coordinates float gravity; float mass; float radius = 10; float stiffness = 0.2; float damping = 0.7; Spring2D(float xpos, float ypos, float m, float g) { x = xpos; y = ypos; mass = m; gravity = g; } void update(float targetX, float targetY) { float forceX = (targetX - x) * stiffness; float ax = forceX / mass; vx = damping * (vx + ax); x += vx; float forceY = (targetY - y) * stiffness; forceY += gravity; float ay = forceY / mass; vy = damping * (vy + ay); y += vy; } void display(float nx, float ny) { noStroke(); ellipse(x, y, radius*2, radius*2); stroke(255); line(x, y, nx, ny); } }