String s; void setup() { softkey("Input"); // Create a softkey called Input s = "No input"; // Initialize s with an initial message } void draw() { background(200); text(s, 0, height / 2); // Draw the String s in the middle of the screen } void softkeyPressed(String label) { // Check the value of the softkey label to determine the action to take if (label.equals("Input")) { // If the Input softkey is pressed, open a textInput window for the user // to type text. It will be drawn on the screen by the draw() method s = textInput(); } }